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Bunny_Cover.jpg

The Bunny Whisperer

Game cards

The project aims to activate the problem solving impulse of younger audiences by developing a design pitched as a learning tool. The chosen subject matter is that of bunny behaviour, where users are required to match up each of the 25 illustrated cards with the 25 description cards explaining the meaning behind a rabbit’s behaviour. The target audience for this learning tool are primary school children and older. The final outcome is a deck of 50 cards in total to engage their learning skills in a fun and creative way.

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